Table of Contents
- General Tips
- Campaign Normal
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Chapter 17
- Chapter 18
- Campaign EX
- Campaign Hard
- Hard 1
- Hard 2
- Hard 3
- Hard 4
- Interception
- Simulation
- Tribe Tower
- Lost Sector
We are taking stage guide requests! Comment below or contact us on our official discord.
General Tips
Bring weapons that are strong against the stage.
- Near: Shotgun, SMG
- Far: Sniper
- Mobs/AoE: Rocket Launcher, Machine gun
- Boss/ST: Assault Rifle
Burst gauge seems to fill on individual enemy hit, meaning AoE damage (Harran), Rocket Launchers, and (sometimes) shotguns are more valuable than initially thought against mobs.
Destroy | Focus high priority targets such as stunners, bombers, lasers, etc. Kill the boss before time runs out. |
Defense Battle | Use special raptures to your advantage. They will stun or group enemies when destroyed. |
Base Defense | Kill all ground enemies. Once only flying enemies are left, go into cover. Wait until timer runs out; the progress meter will fill for an easy win (not sure if bug). |
Boss Battle | Turn off aim assist, as aim assist makes it harder to aim at red circles. Focus green circle > red circles > boss parts. Allow mobs to die to aoe, unless they have special debilitating moves (stunners, bombers, lasers). Bring good dps. |
Campaign Normal
It is important to not be too far below the CP requirement in Campaign mode, as you will receive a stat penalty.
If stuck: level units, skills, equipment, cubes, recycling.
Chapter 6
- 6-24
Chapter 7
- 7-24
Chapter 8
- 8-27 Remember to take cover against big attacks.
Chapter 9
- 9-27 The lasers can be tanked at sufficient health. Bring a shielder and/or a healer.
Chapter 10
- 10-27 Focus the floating enemies. Bring a shielder, taunter and/or healer
Chapter 11
- 11-27 DPS the main body until x14 bars of health are left, then kill the legs. Each leg deals x7 bars of health. Alternatively, bring a shielder and/or a healer for auto. The laser can be tanked at sufficient health.
Chapter 12
- 12-9 Some defensive utility preferred. Bring AoE burst if possible to quickly clear waves, and time with waves. Focus the boss at end.
- 12-15B
- 12-14 Towers at the back deal much more damage than towers that spawn at the front. If you’re taking too much damage from towers, just keep restarting until you get a front tower, then keep that tower alive as long as possible. You can even put the AI in cover and DPS the boss alone to ensure a back tower won’t spawn.
Chapter 13
- 13-15
- 13-18
- 13-24
Chapter 14
Chapter 15
- 15-18
- 15-30
Chapter 16
- 16-28
Chapter 17
Chapter 18
- 18-33
Campaign EX
EX battles fix your units’ levels to a certain level and have no BP requirement. However, other stat sources and skill levels apply.
If stuck: level skills, equipment, cubes, recycling.
- 8 EX (Defense): Bring sufficient AOE and close/mid range DPS. Manual on your best ST dps and focus stunners.
Campaign Hard
It is important to not be too far below the CP requirement in Campaign mode, as you will receive a stat penalty.
If stuck: level units, skills, equipment, cubes, recycling.
Hard 1
- 1-4
Hard 2
- 2-12
Hard 3
Hard 4
Interception
- Interception Guides
- Interception Overview
- Interception D
- Interception S
- SP Interception: Alteisen
- SP Interception: Gravedigger
- SP Interception: Blacksmith
- SP Interception: Chatterbox
- SP Interception: Modernia
Simulation
Simulation Room Guide
Tribe Tower
- 70
- 80
- 90
- 100
- 110
- 120
Lost Sector
Refer to the Lost Sector Walkthrough guides.
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6 Comments
Tips for 16-22? At a high power deficit, I’m hard convinced this isn’t doable without Noah/Centi and Harran/Modernia.
I am using Noise + Centi + Modernia + Drake + Volume at levels 152, with a 12k CP deficit. Let me tell you, even with Centi and Modernia it’s not doable at this point, I think it will be at 155 maybe. I can get the boss down to about 2 health bars. I tried Privaty but she’s anti-synergy with modernia tbh, the attack buff is good but you’re gonna need the ammo here
You need to deal with the suicide bombers at least half of the time even if the timing on Centi’s walls are ideal because of the sheer number of them, at this point it’s all about damage numbers, I dont have enough attack and you need Noise or someone equivalent to stop you getting one shot sometimes if Centi fails and you cant get them all.
Got Liter 3 days after, immediately won. Liter OP
I would add 14-21, another commonly searched for stage.
12:12 healers/shields/boss 2 bars… all Nikkes 125 and I can touch nothing
this needs updating so bad like chapter 20+ cmon